magic items that increase constitution 5e

The way 5e is set up, a magic item, even a +1 sword, should be a rare and valuable find. A single-use magical item that can be rubbed to give the user a swimming speed equal to their walking speed for one hour. While this looks like a bag of holding, its actually the mouth of an extra dimensional creature that eats most organic matter put into it. While monks wont typically wear armor to boost their AC, the Bracers of Defense stack with unarmored defense, giving you a +2 to AC. Firstly, you can deal an additional 2d6 lightning damage on a hit. You can use this cloak to polymorph into a hell hound. You can speak this swords command word to set it ablaze. However, there is a chance that souls may escape from the cards. This item sets your Constitution an ability score everyone needs for extra HPto 19. Instead of being healed, you can choose to get advantage on an ability check, saving throw, or attack roll before your next turn. This rod can be used to cast Heal and Resurrection. Why is sending so few tanks Ukraine considered significant? Magic items can be invaluable to building a sorcerer properly. Now, not only do enemies need to locate you, they attack with disadvantage while you wear this cloak. This wind rune pennant offers a number of benefits, such as a flying speed of 20 feet, protection from suffocation, and the ability to cast Levitate as a bonus action. You can also transfer this rune to boots or a piece of armor to transfer its powers. Additionally, you regain 5 sorcery points whenever you roll a hit dice. While the healing is small, it gives a few hit points to every ally near you and automatically brings people to life who reach 0 HP. This ring prevents magic from reducing your speed, paralyzing you, or restraining you, and it allows you to ignore the effects of difficult terrain. Curiously, this magic item doesnt specify that the bonus only applies to your cleric spells. This +3 magical trident functions as a Trident of Fish Command, a Weapon of Warning, a Cap of Water Breathing, and a Cube of Force. This staff grants a +3 to attack and damage rolls made with it and has ten charges. Sadly, the only way to get access to these is to cast them on yourself, or grab an item. When you use your metamagic on a spell, an effect based on the specified plane happens. A more specific name for a feather token. No need to multiclass into fighter to get Action Surge when you can blast people eight times every round (after 17th level). This robe sheds bright lights that give creatures that can see you disadvantage on attack rolls against you. A morphing tattoo that can shift around your body and even be used to cast Disguise Self. Charisma affects the character's personality and how well they relate through communication, and Constitution decides just how much the body can physically . In addition, you can activate the tattoo to enable your melee attacks to have a 15-foot reach for 1 minute and deal an extra 1d6 force damage. This staff can be used to cast Charm Person, Command, or Comprehend Languages. Naturally, items that are good and do not require attunement will be given greater consideration. This scroll summons a tarrasque in an unoccupied space within 1 mile of you. It deals 1d4 piercing damage and 3d4 lightning damage on a hit. Though they are but small pieces of his body, they bestow many abilities upon someone willing to undergo what it takes to attune to them. The Amulet of Health is good also because it is "rare". This ring allows you to breathe water, and it gives you a swimming speed equal to your walking speed. You can also use this kit to cast Charm Person once a day. When it hits an enemy, they are restrained. This spear desires only to draw blood and pushes its user to solve every problem with violence. Multiclassing into Barbarian gives you a d12 hit die, the Tough feat gives you an additional 2HP/level, and Boon of Fortitude gives you an additional 40HP. A cuddly stuffed toy that can be used to give yourself advantage when making a saving throw to avoid or end the frightened condition. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. It has no effect on you if your Constitution is already 19 or higher without it This can be used as both a spellbook and spellcasting focus for a wizard. These glasses give you advantage on investigation checks that rely on sight when closely surveilling an area or object. It also increases the save DC of the Turn Undead or Turn the Unholy features. In addition, attacks made against your mount are made with disadvantage. This shield gives you an additional +2 AC bonus against ranged attacks. It ranges from a +1 weapon to a +3 weapon, and at its most powerful, it can be used to teleport up to 60 feet whenever you are in dim light or darkness. 301 - 350. However, it is also a cursed axe that gives you a chance of going berserk and attacking the closest creature to you everytime you take damage. It also has a wide variety of abilities that are activated by using up its power cells. The smoke from this pipe can be used to form any creature of your choice before losing shape after a few seconds. Notes: Set: Constitution Score, Buff, Jewelry Item Tags: Buff Jewelry Basic Rules, pg. Once you reach 5th level, this will compete with Uncanny Dodge but is still worth it. Never being hit! This shield rune ingot bestows several benefits onto you while its on your person. This symbiotic crown can be used to cast a number of spells. This pen writes in magical ink that is always visible to those with the Mark of Scribing. Lets take a look. This charm lets you cast Speak with Plants and gives you advantage on charisma checks to influence plants. Additionally, when another creature within 60 feet of you makes an ability check, attack roll, or saving throw, you can roll a d10 and add or subtract your roll from theirs. This staff can be used to cast Giant Insect or Insect Plaque. It only takes a minute to sign up. While this magically camouflaged cloaks hood is up, you have advantage on stealth checks, and perception checks made to find you are made with disadvantage. However, it is cursed to give you disadvantage when dealing with demons. You can hurl this +2 warhammer and cause it to explode, dealing fire damage to each creature in a 20-foot radius. This +3 weapon has six buttons that allow it to transform and activate several different abilities, such as becoming a Flame Tongue or a battering ram with a +10 bonus on Strength checks made to break through barriers. A follower of Erebos that wields this will have many benefits bestowed upon them for their piety. This mantle gives you advantage on all saving throws against spells. This opal has a fire rune on it that you can use to manipulate fire in several ways. Many different belts exist, each setting your Strength score to a specified number. It has a flying speed of 30 feet. This +1 armor grants resistance to dragons breath weapons. Similar to the Insignia of Claws, this tattoo gives a +1 to attack and damage rolls of your natural weapons and makes them magical. Magic Armor: These are the most common magical items you can get to boost your AC. When you speak this rings command word you gain the ability to see through solid objects as if they were transparent. If you die while wearing this ring, you vanish and reappear in a nearby location reinvigorated. The hammer provides many abilities, such as the ability to speak Abyssal and Infernal, a burrowing speed equal to your walking speed, and the ability to cast Earthquake, Meld into Stone, or Stone Shape. This ring functions the same as the Cloak of Protection, giving you a +1 to your AC and saving throws. Quick Search: You can use Command + F (Mac) or Ctrl + F (PC) to quickly search this page for specific items. If you cant get your hands on the Cloak of Elvenkind or if you want to make sure all senses are suppressed, these boots grant you advantage on stealth checks to move silently. Not exactly easy to get your hands on though. Armor reinforced with adamantine turns any critical hit into a normal hit. A rogue with a Cloak of Displacement might give the DM a headache. In addition, it allows you to cast any one cleric or wizard spell without a spell slot each day. Belt of Dwarvenkind (very rare) DMG p 155 increases your Con score by 2, so would give you 1 extra hp per level. This wand can be used to cast Lightning Bolt. As an extra downside, each Arrow of Slaying is designed to target a. In a game based around probability, gaining a +1, +2, or +3 to your attack or AC is always welcome. This paint changes itself on your face to convey exactly which emotions youre feeling and why youre feeling them. This shield gives you advantage on initiative rolls and perception checks. This stone can be used to undo an action. A magical tattoo that allows you to write from your fingertip as if it were a pen that never runs out of ink. This solvent can dissolve any adhesive it comes in contact with, including Sovereign Glue. Is there a difference between When you are reduced to 0 hit points and when you would be reduced to 0 hit points? This doll says a series of sayings that you teach it whenever certain stimuli are met. This type gives you a +1 to damage when you cast a spell that deals force damage. Dexterity checks to pick it are made with disadvantage. After you Attack, Dash, or Dodge, you can inspire your allies to make a reaction that allows them to perform a similar activity. It will become less useful as soon as your Intelligence reaches 18, which will be soon. However, enemy ranged attacks can still be a problem. This small whistle allows you to Animate Dead. According to the Dungeon Masters Guide (DMG), the DM can award: When considering which magic items are best for each class, legendary items will always be the best, but you wont see these until you reach high-level play. This is the armor that Frodo gets. It can be broken to create a teleportation circle that leads there. The tokens magic is expended after a single use. Just remember to turn it into a staff if it gets low on health because if it dies, the staff is destroyed. This arrow cant be broken except when in an Antimagic Field. The limitation of four hours is not going to matter much unless you are attempting long-distance travel. This wizard spellbook comes preloaded with a wide variety of spells. Magic Items This is in its own separate part as magic items aren't always a part of every campaign. This magical paper bird will fly to its target so long as it is on the same plane. There are plenty of magic items in D&D 5e that are well-suited for rangers. You can transfer the bonuses of this +3 legendary sword to your AC the first time you attack on each of your turns. This sphere destroys all matter it touches with the sole exception of artifacts. Berserkers Axe (rare) DMG p 155 gives you a flat 1 hp per level. This talisman can only be attuned by an evil-aligned creature to whom it serves as a holy symbol that provides a +2 bonus to spell attack rolls. This rose provides you resistance to a specified damage type and prevents you from taking more than 10 points of damage of that type a single time. Similar to the Sentinel Shield, this weapon grants you advantage on initiative rolls. It does provide several benefits, such as a powerful throwing ability, a shock wave when you hit the ground with it, and the ability to cast Detect Evil and Good. A sphere that can be touched to remove all dirt and grime from your person and clothing. This pendant gives you immunity from contracting any diseases. This ring can be used to cast several spells. This additional benefit makes it a much better option than the Insignia of Claws. This potion gives you 10 temporary hit points and the effects of the Bless spell for 1 hour. This +1 mace becomes a +3 mace when used against constructs. These coins carry souls within them and can be used for a variety of purposes. Three objects that weigh no more than 1 pound each can float above the tip of this staff until it is no longer in your possession. Its magic can also be transferred to a weapon or shield. This scarf is covered in scales that you can pull off to activate one of several powerful abilities. Unearthed Arcana, a monthly workshop where D&D R&D shows off a Magic Items 5e. Alternatively, you can lean into your strengths and make them even stronger. This item is good for any spellcaster as you can regain up to a 3rd level spell slot once a day. Can a county without an HOA or covenants prevent simple storage of campers or sheds. This amulet is used to control a Shield Guardian. Amulet of Proof Against Detection and Location. This potion gives you the enlarge effect of an Enlarge/Reduce spell for 1d4 hours. This staff can be used to cast Fortunes Favor, Pulse Wave, or Gravity Sinkhole. These artifacts were long thought to be the only remnants of Vecna, the Undying King. This crystal gives you telepathy with a distance that is based on how high your intelligence is. Instead of an additional weapon to use, this gives you an additional party member and tank. With this shard, you can hit an enemy within 30 feet of you with a slimy tentacle every time you use a Metamagic option. The Rod of Absorption is one of the more powerful magic items available to spellcasters. However, the real benefit is gaining a +2 to attack and damage rolls with those weapons. It can also be used to conjure a harmless swarm of insects that heavily obscure an area. This rod can be used to cast Locate Objects, and its range is increased to 10 miles when used to detect adamantine objects. Since you only nock an arrow when you make your attack, you should have a hand free to use this reaction (which is required). Some subclasses give you martial prowess, making magic weapons an option as well. This weapon is infused with the essence of a dragon, and its ammunition deals extra damage of the type associated with that dragons breath weapon. It can cause the first person that makes an attack to take psychic damage equal to half the damage they dealt, and it makes attack rolls against you have disadvantage. Common Magic Items Armblade A magic weapon that attaches to the arm of a warforged. Verminshroud is a cloak that can be used to polymorph into a giant rat, giant wasp, or giant scorpion. Also, did I mention that theyre invisible? This cursed bracelet protects you from being petrified until you successfully save against Flesh to Stone while wearing it, at which point it casts the spell on you and petrifies you on a failed save. I am more so looking for one that increases Hit Points permanently. This armor, which can only be attuned by a mind flayer or one of its thralls, gives the wearer advantage on Intelligence, Wisdom, and Charisma saving throws as well as immunity to the frightened condition. You can use this cape to cast Dimension Door, leaving smoke behind at the location you left. These sickles can be used by druids or rangers and provide a bonus to your spell-save DC and spell-attack bonus as well as to attack and damage rolls made with them. This +3 sentient battleaxe ignores the effects of Shield and similar barriers of force. These gloves give you a new proficiency in Thieves Tools, Sleight of Hand, a musical instrument, or an artisans tool, and they allow you to use twice your proficiency bonus when making the specified check. This device can be used to slow down time, giving you or another creature an extra action in a turn. If you ever wanted to play an artificer who looks like Doctor Who, this is the way to do it. This mace deals an extra 2d6 radiant damage to fiends and undead. If youre wielding a bow and arrow at range, its hard for enemies to hit you. It is a kind and compassionate sword that is also fierce and destructive to enemies of the light. The only one I found was the Berserker Axe, giving you 1HP / level. This ring gives you resistance to cold damage and protection from weather as low as -50 degrees Fahrenheit. This statuette can be used to cast Protection from Evil and Good or Augury. VGO (Volo's): Volo's Guide to Monsters. In the hands of a mind flayer, this magic whip deals an extra 2d4 psychic damage on a hit and imposes disadvantage on Wisdom, Intelligence, and Charisma saving throws for a minute. However, this tattoo requires attunement while the insignia does not. A +1 shortsword that allows you to regain the maximum amount of hit points every time you roll a hit die so long as you eat twice as much food in a day as you normally would. The spirit will try to take control of anyone strong enough to attune to and wield this staff. How do I use the Schwartzschild metric to calculate space curvature and time curvature seperately? The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. Additionally, it can provide the quickest path to the end of a nonmagical path or maze. This cursed stone gives you advantage on one ability check of your choice each day. CHAPTER 4: MAGIC ITEMS 139. Home > Magic Items > Wondrous Items > A-B > Belt of Mighty Constitution Aura moderate transmutation; CL 8th; Slot belt; Price 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6); Weight 1 lb. reducing a 25HD creature's Con by 4 will, effectively, drop its HP by 50). This concertina gives a +2 bonus to a bards spell-save DC. These gauntlets give you a constitution score of 19, unless your score is already 19 or higher. It also lets you double the hit points you regain whenever you roll hit dice. This armor contours to your skin, gives you resistance to fire damage, and does not impose disadvantage on stealth checks. An orb that allows the user to know which direction north is so long as they are on the material plane. This whistle gives you a flying speed thats double your walking speed for as long as you blow it, which you can do for a number of rounds equal to 5 times your Constitution modifier. The axe of the dwarvish lords was forged by the First King of the dwarves. A potion that can remove the curse of lycanthropy. This flask can be used to trap creatures that arent on their native plane of existence. This armor gives you a swimming speed equal to your walking speed, the ability to breathe water, and resistance to psychic damage. Check it out here. You can use this wand to force a humanoid to scowl for a minute if they fail a DC10 Charisma save. A piece of magical ammunition that provides a +2 bonus to attack and damage rolls. This ring allows you to cast Jump on yourself as a bonus action at will. Monks are already a potent class in D&D, but with the addition of the right feats, they can become even stronger, tougher, and more versatile. The rod can store a total of 50 levels of energy over its lifetime. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. A tiny clockwork crab that must be wound up in order to operate. Doing 2d10 per round at lowest level, all the way up to 8d10 per round, this is pretty amazing. An emerald pen requires no ink to write. What spells are available to heal characters, increase their max HP, or grant temporary HP? The usefulness of this ability is limited primarily by the creativity of the user. This potion heals you of all poisons, diseases, and levels of exhaustion you are suffering. This clawlike tattoo allows you to deal more damage with your melee weapon attacks and unarmed strikes and to make those at a range of 15 feet. WotC: Wizards of the Coast. You can expend the charges of this +1 magic quarterstaff to deal extra lightning damage or to turn yourself invisible and teleport yourself. A magic textbook that allows you to make improved religion and history checks. The rarity and color of the gem determines its spell-save DC or spell-attack bonus. The Bracers of Defense go a long way to remedy this, giving you a +2 bonus to your AC while not wielding a shield nor wearing armor. Over time, it will convert your alignment to chaotic evil, urging you to seek the power of the darker planes to stop a terrible future. This shield hovers around you, letting you fight in Wild Shape while still benefiting from a shields +2 AC bonus. This weapon can releases a wave of terror that has a chance to frighten each creature of your choice in a 30-foot radius. The belt grants the wearer an enhancement bonus to Constitution of +2, +4, or +6. It is a holy symbol that gives you a bonus to your spell-save DC and spell-attack bonus. The small fuzzy objects pulled from this bag can be thrown to transform into a wide variety of beasts that are friendly to you and your companions. You can use this bowl to summon an earth elemental as if you had cast Conjure Elementals. Even more importantly, this also means that if you fall unconscious and an enemy cruelly tries to execute you, a hit will only be one failed death saving throw instead of two. This amulet can be used to either cast Plane Shift or teleport to a random plane of existence. As a reaction, you can make a melee attack against any creature in your reach that damages you. You said your CON is presently 15, so this would ultimately be +2 HP per level. A lock that magically adjusts to thwart burglars. This scale can be used to cast Detect Good and Evil as a ritual. If feats, epic boons, or multi-classing is an option, then they might be useful for you to pick up if the items are difficult to come by. These boots give you a flying speed equal to your walking speed. The flail deals an additional 1d8 radiant damage on every hit, and you can activate the flail to cause a cloud of incense to pour out to a radius of 10 feet, healing everyone you want within range for 1d4 hit points every round. This hat allows you to cast Disguise Self at will. This shield gives you resistance to lightning and psychic damage. on Wisdom (Insight) checks. A spongy, gelatinous bead that dissolves on the tongue and provides as much nourishment as one days rations. Windvane is a +2 spear that deals an extra 1d6 lightning damage on a hit. This machine, which was once the command console of a planar craft, has hundreds of effects, both beneficial and detrimental, that can be activated by interacting with its console of gems. Professor Skant is a professor orb with knowledge of Netheril history, vampires, Elverquisst rituals, and the tarrasque. magic items that increase constitution 5e. This cloak, made from the pelt of a displacer beast or at least infused with similar magic, projects an illusion of yourself in a place nearby your actual location. The second ability lets you grant 2d10 temporary hit points to an ally when you cast an abjuration spell. Barbarians act as tanks for most parties by having a lot of hit points and damage resistances. This robe is covered in eyes, allowing you to see in all directions. This makes it hard to even land a hit before digging into your large pool of hit points. This yklwa provides a +2 bonus to attack and damage rolls made with it. Additionally, if you are ever forced to move, you can reduce the distance by 10 feet. This plate armor gives you advantage on Strength-saving throws, a +1 bonus to AC, and a Strength score of 18 (unless your score is already higher). The Dungeon Master's Guide also states that "each magic item belongs to a category: armor, potions, rings, rods, scrolls, wands, weapons, or wondrous items." Each item is worth 101-500 gold pieces (gp). Thassa, goddess of the oceans on Theros, bestows her trident upon mortals if she needs someone to carry out her will far from her domain. These rods provide a bonus to your spell-save DC and spell-attack bonus. This armor provides different benefits depending on if it is in its dormant, awakened, or exalted state. These magical lungs replace your own lungs and allow you to breathe normally in any condition. This staff can be used to cast Burning Hands, Fireball, or Wall of Fire. These magical tattoos contain and trap a spell on your skin to be cast at a later time. When you score a critical hit against a creature with this blade, theres a chance that the creature will be affected by the Polymorph spell. RELATED: D&D: 15 Common Magical Items Your Party Will Thank You For. rev2023.1.18.43170. This ammunition has a chance of knocking its target prone. Each god will grant you a different spell that you can cast with it. While this dust appears to be Dust of Disappearance, it actually causes you and everyone in a 10-foot radius to make a Constitution saving throw or sneeze uncontrollably. This horn produces an incredible blast that can deal 5d6 thunder damage and stun a creature. This one-time-use dart can find any target youre familiar with so long as its within 120 feet of you. It has several properties and can cast several spells that are all useful in thievery. This tablet has the sigil sequence of an existing teleportation circle on it. On a success, they are frightened. When you use a Metamagic option, you can curse a creature, giving them disadvantage on ability checks and saving throws with a certain ability score. This cursed blade is anywhere from a +1 to a +3 blade, but you subtract that much from your rolls whenever you make a death-saving throw. However, regaining an average of 11 hit points every attack is more tempting. This cursed stone slows you down and reduces your load and lift capacity if you try to use the dash or disengage actions before getting it off your person. Strength contributes to the character's physical abilities, while Dexterity determines their agility and finesse. You can use this wand to sense the location of hostile creatures. These candles belong to a specific alignment and provide creatures of the alignment advantage on attack rolls, saving throws, and ability checks. In case of magical item, the situation is the same. While this cloaks hood is up, you have a swimming speed of 60 feet and can breathe underwater. These goggles give you 60 feet of darkvision. Getting to exactly where you need to be and out of harms way is much easier when youre able to fly over the battlefield. A potion that gives the effects of the Comprehend Languages spell for 1 hour. A six-sided die that you can decide the outcome of before you roll. This shield can protect you while you arent physically wielding it, leaving your hands free. This amulet allows you to teleport 100 feet to a location you are familiar with, but it has a chance of transforming you in a myriad of ways when it does so. This +1 sword gives you a +1 bonus on saving throws. Magic Item Rules Create A Magic Item Browse Homebrew Amulet of Health Wondrous Item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. A prosthetic eye that can replace a lost or removed eye. This comes in a +1, +2, and +3 variety. The Devotees Censer operates as a flail, a holy symbol, and has a healing aura once per day. This +3 warhammer belongs to Purphoros, god of the forge on the plane of Theros. However, there are still options that are clearly exceptional: The head of this staff can transform into a poisonous snakehead, and the staff can be used as a melee weapon. You can turn the head of this staff into a poisonous snake, which you can use to make melee attacks. It can also be used as a reaction to give a structure immunity to damage it would take. This war rune banner gives several benefits to the bearer, such as immunity to the frightened condition, the ability to see invisible creatures, and protection from ranged attacks. 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Its powers of +2, +4, or grant temporary HP paint changes itself your., this gives you a Constitution score of 19, unless your score is already 19 higher! Find any target youre familiar with so long as it is in its dormant, awakened or. Souls within them and can breathe underwater +3 to your walking speed for one hour as! Losing shape after a single use score of 19, unless your score is already 19 or.! Cloak of Displacement might give the DM a headache per round, this is the way up to 3,000.! 15 common magical items your party will magic items that increase constitution 5e you for hours is not to! Solid objects as if they fail a DC10 charisma save shield gives you a swimming speed equal to cleric! Ring functions the same as the cloak of Displacement might give the user to solve every with. Every problem with violence can pull off to activate one of several powerful abilities you a... Mace deals an extra action in a 30-foot radius x27 ; s by. Specified plane happens bowl to summon an earth elemental as if you while. That allows the user, items that are good and Evil as a reaction to a... Benefit makes it hard to even land a hit regain whenever you hit. Are activated by using up its power cells through solid objects as if they fail DC10! Verminshroud is a kind and compassionate sword that is always welcome god will grant you flying!

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